Kill Team and Deathwatch Update: Miss-fits Unite!

Kill team has been proving to be pretty popular here, and I’m sure wherever you are too. There’s something very attractive about the mechanics; the you go/I go structure, the speed of a squad based game, and the overall aesthetic that allows a lot of ‘undesirables’ to be fielded in a game that gives them a chance of success.
Long story short; it’s fun to use a bunch of stuff that really isn’t so great in 40K, and it all shines in Kill Team!

Handflamer? check. Infernus Heavy Bolter? Check. Primaris? Check. Miss-fits Assemble!
So far I’ve enjoyed my games, and tried a lot of factions. This has motivated me to pull out some Deathwatch and keep going on my 8th edition project….

Here’s a sample of some of the 8th edition add ons to my Deathwatch.
Back to Kill Team: I decided to field a few Kill Teams and I’ve really enjoyed the Reiver in my Ultramarines so tonight I decided to plop one in along side a Black Shield in my small, but ever so Xenos-hating Deathwatch Kill Team.

Here is the Kill team I used last night: Note the Black Shield on the far right! He was a super star.
They proved brutally effective. Better than my other kill teams? Hard to say really as they all feel effective so far. I wouldn’t even say my list is optimal. I’m still in that phase of wanting to try as many options as possible.

Here’s a multi player double-wide board I set up.
So for fun we decided to do a few Multiplayer games. I will warn you these aren’t entirely balanced. We played Take Prisoners (or something like that) and it’s just good fun and a very good opportunity for multiple people to learn the rules.
This board is simply two of the box set cardboard mats pushed together, the terrain from the same box and a bunch of pieces I had on hand from Armageddon. Even crates are very useful in Kill Team.

Late Game Action: Deathwatch sneak up on some heinous Tau Xenos hiding in ruins.
I had captured a Genestealer but orders were out to make sure I came back to the Watch Fortress with supper as well… hmm what goes well with Genestealer ribs? I know… FISH!

A Genestealer takes the bait: The Black Shield hops out with potato masher in hand. Surprise!
So the Black Shield with Maul/Shield was really good. As a “Combat” Specialist he had an extra attack and I admit my dice were especially hot here as the Genestealer went down as he was overwhelmed and outnumbered.

My Ultramarines Kill Team receive battle honours.
So my Ultra’s have had a few good games and I thought it was time to take the core of the team and give them some Kill Team honour markings. Can you tell what they are?

A closer look at the Honour Markings.
Upon closer inspection we can see this team has been awarded with a ‘sword’ icon commemorating their swift and decisive action in a covert Kill Team operation. The leader of this campaign also received a gold bar.
I hope you’re getting some time to try this game out. I highly recommend it. And the side benefit of getting to use some… less than stellar 40K units like I mentioned above, is just icing on the cake. My Deathwatch are certainly enjoying the increased Xenos meal plan!
Thanks for checking this out. May all of your kills be Xenos!
I gotta say your minis look AMAZING!
I’m putting together a Deathwatch Kill Team myself and I hope they will work well.
I’ve yet to play them, but my team consists of:
– 1 x Sgt with power sword (Leader)
– 1 x Black shield with power sword (Combat)
– 1 x Gunner with Infernus Heavy Bolter (Heavy)
– 1 x Marine with Stalker Pattern Bolter (Sniper)
– 2 x Marines with Deathwatch Shotguns
I’ve discovered something that may be a bit of OP move, but if you make your infernus heavy bolter a sniper specialist instead of a heavy specialist, for 1cp you can use the Hellfire Shell Deathwatch Tactic meaning you get 1 attack which does D3 mortal wounds if it hits, and being a sniper means he can re-roll 1s. For 1 more cp the sniper tactic lets you add 1 to hit rolls, so for 2cps you’re pretty much guaranteeing an average of 2 mortal wounds per turn.
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Hi Craig, thanks for the compliment! Yes that combo does work, but I will tell you that higher damage weapons are extremely potent. Mortal wounds don’t have quite the punch in Kill Team that they do in 40K. It’s a great combo though, and just having that Heavy Flamer is great for taking on bunches of infantry hiding in cover. Good luck with your new team.
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