Tag Archives: Ahriman

Thousand Sons Hobby Update: Army Status

It’s time for an update with the Thousand Sons. I had to flesh out the Infantry to include some new Rubric Flamers, and some new Sorcerer HQ’s that could be used in Rubric squads, or even as Sorcerer “thralls” using the cool new rule that allows you to include a Sorcerer thrall outside of the normal HQ limits for every

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Thousand Sons Competitive Battle Report: Psychic Awakening of the Cults

Greetings friends of Prospero. AKA, those who do nothing wrong. The question is, can we do anything right? The following is a quick recap of a fairly competitive game. I do not know my opponent’s list before hand and we are playing CA2019 Maelstrom which has been a lot of fun since the update. I (and my opponent actually) are

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Psychic Awakening 4: Ritual of the Damned. First peek

Games workshop just gave us our first official glimpse of Thousand Sons rules for the upcoming release of the latest Psychic Awakening installment. The story is an often used one: Magnus must be stopped. (Though we know he did nothing wrong.) He wishes to ‘speed up’ the advancement of mankind by creating something that will propel us into an advanced

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Thousand Sons: Ahriman, Decimator and Kill Team Hobby Update

It’s been a few days since an update and while I’ve been still working on a lot of projects I really haven’t finished much. I’m still slowly plodding away on Admech, Custodes, and even the Deathwatch still but the project I’ve been really enjoying is the Thousand Sons. Ahriman has taken me a very long time. I would do him

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